Source code for brainglobe_atlasapi.atlas_generation.mesh_utils

"""Utility functions for working with meshes."""

import json
import shutil
from typing import List

import DracoPy
import meshio
from brainglobe_utils.general.system import get_num_processes
from cloudvolume.datasource.precomputed.mesh.multilod import (
    MultiLevelPrecomputedMeshManifest,
)
from rich.progress import track
from scipy.ndimage import binary_closing, binary_fill_holes

from brainglobe_atlasapi.structure_tree_util import (
    get_structures_tree,
    preorder_depth_first_search,
)

try:
    from vedo import Mesh, Volume, write
except ModuleNotFoundError:
    raise ModuleNotFoundError(
        "Mesh generation with these utils requires vedo\n"
        + '   please install with "pip install vedo -U"'
    )

try:
    import mcubes
except ModuleNotFoundError:
    raise ModuleNotFoundError(
        "Mesh generation with these utils requires PyMCubes\n"
        + '   please install with "pip install PyMCubes -U"'
    )

import multiprocessing as mp
from pathlib import Path

import numpy as np
import zarr
from loguru import logger
from treelib import Node, Tree

from brainglobe_atlasapi.atlas_generation.volume_utils import (
    create_masked_array,
)

# ----------------- #
#   MESH CREATION   #
# ----------------- #


[docs] def extract_mesh_from_mask( volume, obj_filepath=None, threshold=0.5, smooth: bool = False, mcubes_smooth=False, closing_n_iters=8, decimate_fraction: float = 0.6, # keep 60% of original fertices use_marching_cubes=False, extract_largest=False, ): """ Return a vedo mesh actor with just the outer surface of a binary mask volume. It's faster though less accurate than extract_mesh_from_mask. Parameters ---------- obj_filepath: str or Path object path to where the .obj mesh file will be saved volume: 3d np.ndarray threshold: float min value to threshold the volume for isosurface extraction smooth: bool if True the surface mesh is smoothed use_marching_cubes: bool: if true PyMCubes is used to extract the volume's surface it's slower and less accurate than vedo though. mcubes_smooth: bool, if True mcubes.smooth is used before applying marching cubes closing_n_iters: int number of iterations of closing morphological operation. set to None to avoid applying morphological operations decimate_fraction: float in range [0, 1]. What fraction of the original number of vertices is to be kept. EG .5 means that 50% of the vertices are kept, the others are removed. extract_largest: bool If True only the largest region are extracted. It can cause issues for bilateral regions as only one will remain """ # check savepath argument if obj_filepath is not None: if isinstance(obj_filepath, str): obj_filepath = Path(obj_filepath) if not obj_filepath.parents[0].exists(): raise FileExistsError( "The folder where the .obj file is to be saved doesn't exist" + f"\n {str(obj_filepath)}" ) # Check volume argument if not ( (np.issubdtype(volume.dtype, np.integer) or volume.dtype == bool) and (np.max(volume) <= 1 and np.min(volume) >= 0) ): raise ValueError( "Argument volume should be a binary mask with only " "0s and 1s when passing a np.ndarray" ) # Apply morphological transformations if closing_n_iters is not None: volume = binary_fill_holes(volume).astype(np.uint8) volume = binary_closing(volume, iterations=closing_n_iters).astype( np.uint8 ) if not use_marching_cubes: # Use faster algorithm volume = Volume(volume) mesh = volume.isosurface(value=threshold).cap() else: print( "The marching cubes algorithm might be rotated " "compared to your volume data" ) # Apply marching cubes and save to .obj if mcubes_smooth: smooth_array = mcubes.smooth(volume) vertices, triangles = mcubes.marching_cubes(smooth_array, 0) else: vertices, triangles = mcubes.marching_cubes(volume, 0.5) # create mesh mesh = Mesh((vertices, triangles)) # Cleanup and save if extract_largest: mesh = mesh.extract_largest_region() # decimate mesh.decimate_pro(decimate_fraction) if smooth: mesh.smooth() if obj_filepath is not None: write(mesh, str(obj_filepath)) return mesh
def _create_region_mesh( meshes_dir_path: Path, node: Node, tree: Tree, labels: list[int], annotated_volume: np.ndarray | str | Path, ROOT_ID: int, closing_n_iters: int, decimate_fraction: float, smooth: bool, verbosity: int = 0, ) -> None: """ Create and save an `.obj` mesh for a region and its descendants. The mesh is generated from a binary mask built from `node.identifier` and the identifiers of all child nodes in `tree`. Only labels present in `annotated_volume` are considered. If no matching labels are found, or the resulting mask is empty, no mesh is written. `annotated_volume` may be provided as an in-memory NumPy array or as a path to a zarr store, which will be opened in read mode. For the root region (`node.identifier == ROOT_ID`), mesh extraction skips the `closing_n_iters` argument. For all other regions, that parameter is passed through to `extract_mesh_from_mask`. Parameters ---------- meshes_dir_path : Path Directory where mesh `.obj` files are written. node Tree node corresponding to the region whose mesh should be created. tree Structure hierarchy containing `node` and its descendants. labels Unique annotation labels present in `annotated_volume`, typically `list(np.unique(annotated_volume))`. annotated_volume : numpy.ndarray or str or Path Annotation volume as a 3D array, or a path to a zarr store containing the annotations. ROOT_ID : int Identifier of the root structure. closing_n_iters : int Number of morphological closing iterations to apply for non-root regions during mesh extraction. decimate_fraction : float Fraction used to decimate the extracted mesh. smooth : bool Whether to smooth the extracted mesh. verbosity : int, optional Verbosity level used for debug output. Raises ------ TypeError If `annotated_volume` is neither a NumPy array nor a path to a zarr store. Returns ------- None Mesh data is written to disk when extraction succeeds. """ if verbosity > 0: logger.debug(f"Creating mesh for region {node.identifier}") # Avoid overwriting existing mesh savepath = meshes_dir_path / f"{node.identifier}.obj" # if savepath.exists(): # logger.debug(f"Mesh file save path exists already, skipping.") # return if not isinstance(annotated_volume, np.ndarray): # If annotated_volume is a path to a zarr store, open it if isinstance(annotated_volume, (str, Path)): annotated_volume = zarr.open(annotated_volume, mode="r") else: raise TypeError( "Argument annotated_volume should be a np.ndarray" " or a path to a zarr store" ) # Get labels for region and it's children stree = tree.subtree(node.identifier) ids = list(stree.nodes.keys()) # Keep only labels that are in the annotation volume matched_labels = [i for i in ids if i in labels] if ( not matched_labels ): # it fails if the region and all of its children are not in annotation if verbosity > 0: print(f"No labels found for {node.tag}") return else: # Create mask and extract mesh mask = create_masked_array(annotated_volume, ids) if np.sum(mask) == 0: print(f"Empty mask for {node.tag}") else: if node.identifier == ROOT_ID: extract_mesh_from_mask( mask, obj_filepath=savepath, smooth=smooth, decimate_fraction=decimate_fraction, ) else: extract_mesh_from_mask( mask, obj_filepath=savepath, smooth=smooth, closing_n_iters=closing_n_iters, decimate_fraction=decimate_fraction, )
[docs] def create_region_mesh(args): """ Wrap _create_region_mesh which facilitates multiprocessing. """ if not isinstance(args, (tuple, list)): raise TypeError("args must be a tuple or list") return _create_region_mesh(*args)
[docs] def construct_meshes_from_annotation( save_path: Path, volume: np.ndarray, structures_list, closing_n_iters=2, decimate_fraction=0, smooth=False, parallel: bool = True, num_threads: int = -1, verbosity: int = 0, skip_structure_ids=None, ): """ Retrieve or construct atlas region meshes for a given annotation volume. If an atlas is packaged with mesh files, reuse those. Otherwise, construct the meshes using the existing volume and structure tree. Returns a dictionary mapping structure IDs to their corresponding .obj mesh files. Parameters ---------- save_path : Path Path to the directory where new mesh files will be saved. volume : np.ndarray 3D annotation volume. structures_list : list List of structure dictionaries containing id information. smooth: bool if True the surface mesh is smoothed closing_n_iters: int number of iterations of closing morphological operation. set to None to avoid applying morphological operations decimate_fraction: float in range [0, 1]. What fraction of the original number of vertices is to be kept. EG .5 means that 50% of the vertices are kept, the others are removed. parallel: bool If True, uses multiprocessing to speed up mesh creation num_threads: int Number of threads to use for parallel processing. If -1, threads are set to the maximum number based on available memory. If > 0, uses that many threads. verbosity: int Level of verbosity for logging. 0 for no output, 1 for basic info. skip_structure_ids: iterable of int or None If provided, mesh generation for these structure IDs is skipped. Returns ------- dict Dictionary of structure IDs and paths to their .obj mesh files. """ if num_threads == 0: raise ValueError("Number of threads cannot be 0") meshes_dir_path = save_path / "meshes" meshes_dir_path.mkdir(exist_ok=True) tree = get_structures_tree(structures_list) labels = np.unique(volume).astype(np.int32) # Only used for parallel processing ann_path = save_path / "temp_annotations.zarr" for key, node in tree.nodes.items(): node.data = Region(key in labels) volume_size = volume.size if parallel: compressor = zarr.codecs.BloscCodec( cname="zstd", clevel=6, shuffle=zarr.codecs.BloscShuffle.bitshuffle ) if ann_path.exists(): shutil.rmtree(ann_path) ann_store = zarr.storage.LocalStore(ann_path) zarr.create_array( ann_store, data=volume, compressors=compressor, ) ann_store.close() volume = ann_path root_id = tree.root # Normalise skip set so filtering is a simple membership check if skip_structure_ids is None: skip_structure_ids = set() elif not isinstance(skip_structure_ids, set): skip_structure_ids = set(skip_structure_ids) # Create a list of arguments for each region's mesh creation, # filtering out structures that should be skipped upstream to # avoid unnecessary inter-process communication. args_list = [ ( meshes_dir_path, node, tree, labels, volume, root_id, closing_n_iters, decimate_fraction, smooth, verbosity, ) for node in preorder_depth_first_search(tree) if node.identifier not in skip_structure_ids ] if parallel: if num_threads == -1: # Each thread uses ~ 7 times the number of voxels in the volume. mem_per_thread = 7 * volume_size num_threads = get_num_processes( ram_needed_per_process=mem_per_thread, n_max_processes=mp.cpu_count() - 1, fraction_free_ram=0.05, ) logger.info(f"Using {num_threads} threads for mesh creation") with mp.Pool(num_threads) as pool: for _ in track( pool.imap(create_region_mesh, args_list), total=len(args_list), description="Creating meshes", ): pass shutil.rmtree(ann_path) # Clean up temporary annotations zarr store else: for args in track( args_list, total=len(args_list), description="Creating meshes" ): _create_region_mesh(*args) meshes_dict = {} structures_with_mesh = [] for s in structures_list: mesh_path = meshes_dir_path / f'{s["id"]}.obj' if not mesh_path.exists(): print(f"No mesh file exists for: {s}, ignoring it") continue if mesh_path.stat().st_size < 512: print(f"obj file for {s} is too small, ignoring it.") continue structures_with_mesh.append(s) meshes_dict[s["id"]] = mesh_path print( f"In the end, {len(structures_with_mesh)}" " structures with mesh are kept", ) return meshes_dict
[docs] def write_mesh_info( mesh_dir: Path, vertex_quantization_bits: int = 16, transform: List[int] = None, lod_scale_multiplier: float = 1.0, ) -> dict: """ Write the mesh-directory metadata file. Parameters ---------- mesh_dir : Path Path to the mesh directory where the `info` file will be written. vertex_quantization_bits : int, optional Number of bits used for vertex quantization (default is 16). transform : List[int], optional A 4x3 transformation matrix in row-major order (default is identity). lod_scale_multiplier : float, optional Scale multiplier for level-of-detail (LOD) (default is 1.0). Returns ------- dict The metadata dictionary that was written to the `info` file. """ if transform is None: transform = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0] info = { "@type": "neuroglancer_multilod_draco", "vertex_quantization_bits": int(vertex_quantization_bits), "transform": [float(x) for x in transform], "lod_scale_multiplier": float(lod_scale_multiplier), } (mesh_dir / "info").write_text(json.dumps(info, indent=2)) return info
[docs] def write_mesh( mesh: meshio.Mesh, mesh_dir: Path, segment_id: int, vertex_quantization_bits: int = 16, compression_level: int = 0, ): """Write one object as a single-LOD, single-fragment multi-res mesh. Parameters ---------- mesh_dir : path to the mesh directory (gets `info`, `<id>`, `<id>.index`) segment_id : int label of the object vertices : (N, 3) float array of xyz coordinates ("points") faces : (M, 3) int array of triangle vertex indices vertex_quantization_bits : 10 or 16 (Neuroglancer only allows these two) compression_level : 0-10 (higher = more compression) """ vertices = np.ascontiguousarray(mesh.points, dtype=np.float32) faces = np.ascontiguousarray(mesh.cells[0].data, dtype=np.uint32) # Define the single octree cell that holds the whole mesh. # Draco quantizes ALL axes against one uniform range (a bounding *cube*). bbox_min = vertices.min(axis=0) bbox_max = vertices.max(axis=0) qrange = float((bbox_max - bbox_min).max()) if qrange <= 0.0: # degenerate (single point / planar in all axes) qrange = 1.0 grid_origin = bbox_min.astype(np.float32) # Encode the one fragment fragment = DracoPy.encode( vertices, faces, quantization_bits=vertex_quantization_bits, compression_level=compression_level, quantization_range=qrange, quantization_origin=grid_origin.tolist(), ) manifest = MultiLevelPrecomputedMeshManifest( segment_id=int(segment_id), chunk_shape=np.array([qrange, qrange, qrange], dtype=np.float32), grid_origin=grid_origin, num_lods=1, lod_scales=np.array([qrange], dtype=np.float32), vertex_offsets=np.zeros((1, 3), dtype=np.float32), num_fragments_per_lod=np.array([1], dtype=np.uint32), fragment_positions=[np.zeros((1, 3), dtype=np.uint32)], fragment_offsets=[np.array([len(fragment)], dtype=np.uint32)], ) (mesh_dir / str(segment_id)).write_bytes(fragment) (mesh_dir / f"{int(segment_id)}.index").write_bytes(manifest.to_binary())
[docs] class Region(object): """ Class used to add metadata to treelib.Tree during atlas creation. Using this means that you can then filter tree nodes depending on whether they have a mesh/label. """ def __init__(self, has_label): self.has_label = has_label