brainrender#
Introduction#
A core design goal is to facilitate the rendering of any data registered to a reference atlas. To this end,
brainrender
facilitates the creation of 3D objects from many different types of data (e.g. cell locations,
brain regions) within minimal need for the development of dedicated code. In addition, brainrender
is fully
integrated with the BrainGlobe Atlas API ensuring that you can use brainrender
with any atlas supported by the API with no need for any changes in your code.
Overview of brainrender’s workflow
The general workflow for any brainrender
visualization consists of just a few steps:
Load your data and generate a
brainrender
Actor
. This can be done using custom code, or with the dedicatedActor
classes provided bybrainrender
which can be used to render most types of data.Add your data to a
brainrender
Scene
Render your scene, or use it to create animated videos.
To learn more in detail how to use brainrender
, keep reading this documentation and when you’re ready check out the
examples at the GitHub repository.
Using Notebooks#
brainrender
can be used with Jupyter notebooks, but some care must be used when doing that.
Find more details here.
Full documentation#
Citation#
If you find brainrender useful and use it in your research, please let us know and also cite the paper:
Claudi, F., Tyson, A. L., Petrucco, L., Margrie, T.W., Portugues, R., Branco, T. (2021) “Visualizing anatomically registered data with Brainrender” eLife 2021;10:e65751 doi.org/10.7554/eLife.65751